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WoL Inherent Skills

Worlde of Legends™
Inherent Skills

        Many game systems only allow certain skill sets for certain classes or archetypes. Worlde of Legends™ believes that all Adventurers have certain inherent skills. Whether you are a farmer or a high level rogue or a superior warrior should perhaps determine how good your are at certain skills but not whether or not you are capable of having a skill. Each individual may or may not be very good at these skills without additional training, but everyone definitely should have at least some chance to do these things.


        Each of the skills and indicators outlined in this preview are an automatic part of each character’s statistics. They do not have to be chosen and do not have race, class, or other pre-requisites. Each one of these skills and indicators is based on a formula which uses an Adventurer’s attributes to determine his/her chance of success when attempting to perform the skill. The inherent chances of most of these skills isn’t very high, but they can be enhanced by choosing appropriate corresponding Learned Skills at the time of character creation or at later experience levels as the GameMaster will allow. The WoL™ Skills Mastery system has over 100 possible skills non-combat skills for Adventurers to utilize and will be previewed in a separate document at a later date.


        Following are descriptions of the Worlde of Legends™ Inherent Skills and Strength Indicators. Each description includes a description of the skill, what attributes are utilized in determining an Adventurer’s success at performing the skill, and what Learned Skill (if any) can be used to enhance the skill.

Worlde of Legends™ Inherent Skills

Following are descriptions of the Worlde of Legends™ Inherent Skills and Strength Indicators. Each description includes a description of the skill, what attributes are utilized in determining an Adventurer’s success at performing the skill, and what Learned Skill (if any) can be used to enhance the skill.
WoL Climb Walls and Ropes

Climb Walls/Ropes

ATTRIBUTES:
STR, PRC, AGL, PER, REA, INT
LEARNED SKILL:
CLIMB
DESCRIPTION:
The Climb Walls/Ropes percentage represents an adventurer’s capability of moving his/her normal climbing movement rate on vertical walls which are rough or very rough in texture or climbing vertical ropes. An adventurer who does not have the Climbing learned skill can only climb smooth or polished walls with the aid of climbing gear or tools which are available at many general supply stores. Using climbing gear or tools will allow the adventurer to climb smooth or polished walls at his/her normal CW/R success rate. When climbing ropes, the only special considerations are the elements (wind, rain, etc.) which may make rope climbing difficult or impossible. Success is determined by rolling CW/R% or less on d100. An adventurer may attempt to climb the same wall/rope as many times as he/she wishes to do so. 

WoL Find Hidden Objects

Find Hidden Objects

ATTRIBUTES:
PER, INT, REA, LCK
LEARNED SKILL:
SEARCH
DESCRIPTION:
The Find Hidden Objects percentage represents an adventurer’s capability to locate objects which are obscured from view by determining logical places for hiding objects or finding flaws that indicate the possibility of something hidden. When adventurers search a room or other area, the GM should have them roll a FHO percentage. Success would allow the adventurer to find one (if there are any) hidden object in the searched area. This could be things such as a secret compartment in a desk drawer or beneath a rug on the floor, a pouch of gold hidden in the mattress, or an amulet deep inside a clay vase or anything else the GameMaster can imagine. Players do not roll FHO percentages to find doors or other portals. Success is determined by rolling FHO% or less on d100. An adventurer may search a room for hidden objects as many times as the GM will allow.

WoL Find Secret Doors

Find Secret Doors

ATTRIBUTES:
PER, INT, REA, LCK
LEARNED SKILL:
SEARCH
DESCRIPTION:
The Find Secret Doors percentage represents an adventurer’s capability to find secret and concealed doors or other hidden portals. When a player states he/she wishes to search for secret doors, the GM should have him/her roll a FSD percentage (whether there actually is a secret door or not). If there is a secret door, success indicates that the player has noticed an irregularity in the wall, perhaps a continuous rectangular crack or a hollow sound behind a section of wall, that would indicate the presence of a secret or concealed door.

WoL Hear Noises

Hear Noises

ATTRIBUTES:
PER, LCK
LEARNED SKILL:
FOCUSED HEARING
DESCRIPTION:
The Hear Noises percentage represents an adventurer’s capability to focus his/her hearing to attempt to hear obscure or distant sounds within hearing range. This could be a faint sound on the other side of a door or a galloping horse down the road. Appropriate bonuses or penalties should be applied at the GM’s discretion for circumstances which would enhance or interfere with an adventurer’s hearing capability. An adventurer may attempt to hear noises as many times as he/she wishes to do so. Success is determined by rolling HN% or less on d100.

WoL Sneak and Walk Silently

Sneak/Walk Silently

ATTRIBUTES:
PRC, AGL, PER, REA, INT, LCK
LEARNED SKILL:
SNEAK
DESCRIPTION:
The Sneak percentage represents an adventurer’s capability to move in a quiet or stealthy manner. Most adventurers are only successful at sneaking in their native terrain, however, they may attempt to move quietly in other terrains with a -10% penalty to their normal success chance. In rare circumstances, and only with GM approval, an adventurer will be able to sneak in terrains other than his/her native terrain without penalty. Success is determined by rolling SNK% or less on d100. An adventurer only gets one chance to sneak in any given situation. Sneak is often used in conjunction with Hide in Shadows.

WoL Hide in Shadows

Hide in Shadows

ATTRIBUTES:
AGL, PER, REA, INT, LCK
LEARNED SKILL:
HIDE
DESCRIPTION:
The Shadow Hide percentage represents an adventurers capability to blend in with his/her surroundings. This might be blending into the forest to prevent being seen by an enemy or hiding in the shadows of a city to get from place to place or eavesdrop on a private conversation. The creative adventurer may often have use of this interesting inherent skill. The glint of light off metal armor and exposed metal weapons can make it difficult to Shadow Hide, therefore the GM may impose a penalty of up to 10% if an adventurer is attempting to Shadow Hide with such items. This inherent skill is often used in conjunction with Sneak.

Worlde of Legends™ Strength Indicators

While adventuring, brute strength is sometimes necessary to thwart the enemy or escape a dangerous situation. Strength is an integral part of many of the regular activities of adventure characters such as combat making it an important aspect of the overall make up of a character. Each adventurer has a Strength Attribute which not only affects many of his/her gameplay statistics, but also serves as the measure of his/her physical power. Following are the strength capabilities each adventurer has available to him/her. Strength Indicators are based solely on an Adventurer’s Strength (STR) Attribute or Physical Group Score (PGS), and can only be enhanced with the ENHANCED STRENGTH Learned Skill or by enhancing the Strength and other Physical Group Attributes when gaining experience levels..
WoL Lift High and Lift Low

Strength Indicator:
Lift High & Low

Lift High Pounds represents the maximum amount of weight an adventure character can lift to his/her chest or higher for one round without making a Strength (STR) attribute check.

Lift Low Pounds represents the maximum amount of weight an adventure character can lift as high as his/her waist without making a Strength (STR) attribute check.

WoL Push, Pull, Drag Pounds

Strength Inidicator:
Push/Pull/Drag

Push Pounds represents the maximum amount of weight an adventure character can push without making a Strength (STR) attribute check using his/her combined upper and lower body strength. This does not include the use of wheels or other items to enable “rolling” the item. The maximum amount doubles if the item is atop some type of “rolling” support.

Pull/Drag Pounds represents the maximum amount of weight an adventure character can pull or drag without making a Strength (STR) attribute check. This includes the use of ropes or other similar tools, but does not include the use of wheels or other items to enable “rolling” the item. The maximum amount doubles if the item is atop some type of “rolling” support.

WoL Bend Bars

Strength Indicator:
Bend Bars

Bend Bars is an indication of an adventure character’s ability to bend vertical or horizontal metal bars. This does not include adamantium bars which incur a 50% penalty nor corbelium bars which are impossible to bend without the aid of majik.

WoL LIft Gates

Strength Indicator:
Lift Gates

Lift Gates is an indication of an adventure character’s ability to lift or slide gates such as a metal portcullis or sliding wooden door.

WoL Bust Doors

Strength Indicator:
Bust Doors

Bust Doors is the indication of an adventurer’s chance to physically bust open doors, usually by ramming it with their shoulder or some other item. This capability is only effective on wooden doors or metal doors set in wooden frames. This check for the Bust Doors Strength Indicator is based on all attributes in an Adventurer's Physical Attribute Group.

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